
I've spent the last decade working at the intersection of games, systems, and strategy— creating experiences that invite exploration, building ventures that challenge conventions, and advising teams on how to think more deeply about their work.
My approach is rooted in systems thinking: understanding how parts relate to wholes, how choices cascade through interconnected networks, and how emergent behavior can surprise and delight. Games are the perfect medium for this kind of exploration—they're fundamentally about rules, relationships, and possibility spaces.
Play isn't just entertainment; it's a mode of discovery. Through games, we can explore complex ideas in visceral, embodied ways. We can experiment with failure. We can test the boundaries of systems and find new paths through them.
This philosophy extends beyond game design into how I approach building companies, consulting with teams, and sharing ideas through writing. Everything is a system. Everything can be played with. Everything benefits from thoughtful, intentional design.
When I'm not designing, building, or writing, I'm probably reading about complex systems, exploring new games, or thinking about how we can create more meaningful connections through interactive experiences.